A couple of thoughts about The Walking Dead Episode 2

2 months have passed after the release of the first episode of the promising quest from Telltale Games, and the second appeared on the virtual shelves.

First, plot refueling, for those in the tank. The story begins a few months after the end of the first episode. The group settled well in a new place, during our absence, a new man joined the team – Mark, who, in everything else, had huge food supplies. But all good, as you know, tends to end. The yard is already autumn, food supplies are almost running out, and in the district, as it turns out, a gang of bandits is working. But besides external problems, there are also internal ones – the split is brewing in the group. All this porridge for more than an hour we have to rake in the skin of our old acquaintance Lee.

The first thing that immediately caught my eye was to develop much more dynamic, instead of an almost free sitting in the same location, we are constantly moving somewhere, make some decisions, carefully balancing in relations with single-party people, trying to maintain friendly relations with everyone, or do not do it-the choice is for us. In general, situations when we are forced to choose, have become much more interesting and ambiguous. After all, as it was before: 2 members of the team fall into a hopeless situation, and we decide who to save and who is not. Now, the choice made by us affects the attitude of certain characters towards us, on our moral appearance, whether we will be true to the old ideals, or will we submit to the madness of post -apocalypse. It’s good that the developers moved away from the principle: there are 2 good guys, choose who will turn into minced meat.

What is the most interesting, with the vegaspluscasino.co.uk/ seemingly not changing time of passage, the second episode on my inner sensations lasts much longer than the first and describes a completely complete story within the framework of the main storyline, which is very pleasant.
Summing up, we can say that the 2 episode turned out to be very, very suitable. I advise everyone to play and pass.

The best comments

I think that for a quest this is not so bad, for a shooter or action yes (and not always), but for a quest this is a great chance to show history much brighter and more colorful)

You know, I won’t argue, I only went to the store, so I don’t know, sometimes in the quests there are such riddles that you can create an adron cooler from an ordinary toothbrush 🙂

The fact that other quests are also not logical riddles, does not justify the presence of such blunders here. Sometimes the task and the method of solving it are slightly discouraged. I hope that in the future they will fit this moment more responsibly.

So the episode system was created not in order to collect money, because you buy the game only once, and then update, but in order to work out better.
In addition, BTTF was not at all, probably the worst work, a very boring quest

Well, it is worth noting that the first episode in some places limited precisely with the logic of the tasks. But dialogs are taken out, yes. And again the experiments with gameplay that have begun, which have been forgotten for a long time over many years, are also very enthusiastic about.